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Let’s Stop Playing Games: A Consistent Test for Unlicensed Trademark Use and the Right of Publicity in Video Games

机译:让我们停止玩游戏:对无牌商标使用和视频游戏公开权的一致测试

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摘要

Courts cannot agree on how to handle cases centered on unlicensed use of a trademark or celebrity’s likeness in video games. Two tests have arisen as the primary standards by which to judge such cases: the Rogers test and the transformative-use test. However, in an area of law muddled by multiple standards and the inconsistent application of those standards to a relatively new medium, neither test can adequately balance mark holder rights with the constitutional rights of video game developers. In this turmoil, large video game companies take advantage of marks and licenses knowing the rightful holders will have little recourse, while other mark holders bring frivolous suits against earnest game developers who simply want to create a work of immersive art. In order to tame this unrest, courts must adopt a single standard that can be applied consistently to all cases. Many scholars tout the transformativeuse test as this standard, but it is not adequate.This Note proposes a modification of the Rogers test that considers the factors of sufficient transformation, affirmative statements of sponsorship by the developer, the purpose of the mark use, and its frequency and importance in the context of the video game. This test will allow courts to comprehensively balance all parties’ rights while still upholding precedential case law.
机译:法院无法就如何处理以电子游戏中未经许可使用商标或名人形象为中心的案件达成共识。已经出现了两种检验作为判断这种情况的主要标准:罗杰斯检验和转化使用检验。但是,在一个法律领域中,由于多重标准以及这些标准在相对较新的媒体上的不一致使用所造成的混乱,任何一项测试都无法充分平衡商标持有人的权利与视频游戏开发商的宪法权利。在这种动荡中,大型视频游戏公司利用商标和许可证的优势,知道合法的持有者将几乎没有追索权,而其他商标的持有者则对那些只想创作沉浸式艺术作品的认真的游戏开发商提出轻率的诉讼。为了应对这种动荡,法院必须采用可以统一适用于所有案件的单一标准。许多学者将转换性使用测试作为该标准,但并不足够。本注释建议对罗杰斯测试进行修改,该测试考虑了充分转换的因素,开发者对赞助的肯定声明,商标使用的目的及其使用。视频游戏中的频率和重要性。该测试将使法院能够全面平衡各方的权利,同时仍支持判例法。

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    Papazian Arlen;

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