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Information Transmission in Nested Sender-Receiver Games

机译:嵌套发送方-接收方游戏中的信息传输

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摘要

We introduce a “nestedness” relation for a general class of sender-receiver games and compare equilibrium properties, in particular the amount of information transmitted, across games that are nested. Roughly, game is nested in game if the players’s optimal actions are closer in game. We show that under some conditions, more information is transmitted in the nested game in the sense that the receiver’s expected equilibrium payoff is higher. The results generalize the comparative statics and welfare comparisons with respect to preferences in the seminal paper of Crawford and Sobel (1982). We also derive new results with respect to changes in priors in addition to changes in preferences. We illustrate the usefulness of the results in three applications: (i) delegation to an intermediary with a different prior, the choice between centralization and delegation, and two-way communication with an informed principal.
机译:我们为一般类别的收发游戏引入了“嵌套”关系,并比较了嵌套游戏中的均衡属性,尤其是传输的信息量。粗略地讲,如果玩家的最佳动作在游戏中接近,则游戏会嵌套在游戏中。我们证明,在某些情况下,在嵌套游戏中,可以从接收者的预期均衡收益更高的角度传达更多信息。结果在Crawford和Sobel(1982)的开创性论文中概括了相对于偏好的比较静态和福利比较。除了偏好的变化之外,我们还获得了有关先验变化的新结果。我们在三个应用程序中说明了结果的有用性:(i)将优先级委派给中介,在集中化和委派之间进行选择,以及与知情的负责人进行双向通信。

著录项

  • 作者

    Gordon Sidartha; Chen Ying;

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  • 年度 2014
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  • 原文格式 PDF
  • 正文语种 en
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