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Commonalities between networking in multiplayer computer games and negotiation processes in a future multi-layered Air Traffic Management (ATM) system

机译:多人计算机游戏中的网络与未来多层空中交通管理(ATM)系统中的协商过程之间的共性

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摘要

First, this paper describes a future layered Air Traffic Management (ATM) system centred in the execution phase of flights. The layered ATM model is based on the work currently performed by SESAR [1] and takes into account the availability of accurate and updated flight information ?seen by all? across the European airspace. This shared information of each flight will be referred as Reference Business Trajectory (RBT). In the layered ATM system, exchanges of information will involve several actors (human or automatic), which will have varying time horizons, areas of responsibility and tasks. Second, the paper will identify the need to define the negotiation processes required to agree revisions to the RBT in the layered ATM system. Third, the final objective of the paper is to bring to the attention of researchers and engineers the communalities between multi-player games and Collaborative Decision Making processes (CDM) in a layered ATM system
机译:首先,本文描述了以飞行执行阶段为中心的未来分层空中交通管理(ATM)系统。分层的ATM模型基于SESAR [1]当前执行的工作,并考虑了“所有人看到的”准确和更新的航班信息的可用性。在整个欧洲领空。每次航班的共享信息将称为参考业务轨迹(RBT)。在分层的ATM系统中,信息交换将涉及多个参与者(人为或自动的),这将具有不同的时间范围,职责范围和任务。其次,本文将确定需要定义协商过程的需求,以协商对分层ATM系统中RBT的修订。第三,本文的最终目标是引起研究人员和工程师的注意,即分层ATM系统中多玩家游戏与协作决策过程(CDM)之间的共同点。

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