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Synthetic worlds, synthetic strategies: attaining creativity in the metaverse

机译:合成世界,合成策略:在元宇宙中获得创造力

摘要

This text will attempt to delineate the underlying theoretical premises and the definition of the output of an immersive learning approach pertaining to the visual arts to be implemented in online, three dimensional synthetic worlds. Deviating from the prevalent practice of the replication of physical art studio teaching strategies within a virtual environment, the author proposes instead to apply the fundamental tenets of Roy Ascott’s “Groundcourse”, in combination with recent educational approaches such as “Transformative Learning” and “Constructionism”. In an amalgamation of these educational approaches with findings drawn from the fields of Metanomics, Ludology, Cyberpsychology and Presence Studies, as well as an examination of creative practices manifest in the metaverse today, the formulation of a learning strategy for creative enablement unique to online, three dimensional synthetic worlds; one which will focus upon “Play” as well as Role Play, virtual Assemblage and the visual identity of the avatar within the pursuits, is being proposed in this chapter.
机译:本文将试图描述潜在的理论前提和沉浸式学习方法的输出定义,该方法与将在在线三维综合世界中实现的视觉艺术有关。与在虚拟环境中复制物理工作室教学策略的普遍实践不同,作者建议将罗伊·阿斯科特(Roy Ascott)的“地面课程”的基本原则与最近的教育方法(例如“变革性学习”和“建构主义”)结合起来”。通过将这些教育方法结合起来,并从元组学,语言学,网络心理学和在线状态研究领域中得出的发现,以及对当今元宇宙中表现出来的创造性实践的检验,制定了在线独有的创造性创造学习策略,三维合成世界;在本章中,将提出一种针对“玩法”以及角色扮演,虚拟组合和虚拟形象的虚拟形象的游戏。

著录项

  • 作者

    Ayiter Elif;

  • 作者单位
  • 年度 2011
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
  • 中图分类

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