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THE EFFECTS OF EDUCATIONAL CARD GAME ON STUDENTS’ CREATIVITY AND CONCEPTUAL UNDERSTANDING IN LEARNING EXCRETORY SYSTEM

机译:学习运动系统中教育游戏对学生的创造力和概念理解的影响

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摘要

This research investigated the effect of educational card game ON students’ creativity and conceptual understanding in learning excretory system. The method which is used in this research was quasi experiment with non-equivalent-groups pretest-posttest design. Data are collected from two biology classes, namely experiment class (N=13) and control class (N=18) grade 8th in a Private International School. The quantitative data of this research was obtained through objective test, while the qualitative data was gained through rubric and questionnaire. Students’ creativity is measured by Creative Product Analysis Matrix (CPAM). On the other hand, students’ conceptual understanding is measured based on Bloom’s taxonomy cognitive level through objective test and being analyzed by using SPSS 18.0. In this research, both classes received conventional instruction. The experiment class' instruction was supplemented with the card game, while the control class’ instruction was reinforced with group presentation and the making of question-answer poster. The results show that the students who learn excretory system through educational card game as intervention are more creative and have better conceptual understanding than another class which uses question-answer poster. That occurs because educational card game is a method that can increase students’ interest in learning activity, enhance learning motivation, and also learning effectiveness. Thus, it indicates that the implementation of educational card game in learning excretory system can improve students’ creativity and students’ conceptual understanding in secondary level.ududKey words:Educational card game, students’ creativity, students’ conceptual understanding, excretory system.
机译:这项研究调查了教育纸牌游戏对学生排泄系统中创造力和概念理解的影响。本研究采用的方法是准实验,采用非等效组进行前测-后测设计。数据从两个私立国际学校的8年级的生物学课(即实验课(N = 13)和控制课(N = 18))中收集。本研究的定量数据是通过客观检验获得的,而定性数据是通过专栏和问卷获得的。学生的创造力通过“创意产品分析矩阵”(CPAM)进行衡量。另一方面,根据Bloom的分类学认知水平,通过客观测试来衡量学生的概念理解,并使用SPSS 18.0对其进行分析。在这项研究中,两个班级都接受了常规指导。纸牌游戏是对实验班教学的补充,而小组介绍和问答海报的制作则加强了控制班的教学。结果表明,与其他使用问答海报的班级相比,通过教育纸牌游戏作为干预学习排泄系统的学生更具创造力,并且对概念的理解更好。发生这种情况的原因是,打牌游戏是一种可以提高学生对学习活动的兴趣,增强学习动机以及学习效果的方法。因此,这表明在学习排泄系统中实施教育纸牌游戏可以提高中学生的创造力和对概念的理解。 ud ud关键词:教育纸牌游戏,学生的创造力,学生的概念理解,排泄系统。

著录项

  • 作者

    Azizah Nisa Nur;

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  • 年度 2015
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  • 原文格式 PDF
  • 正文语种 en
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