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Agent-based modelling of transactive memory systems and knowledge processes in agile versus traditional software development teams.

机译:敏捷与传统软件开发团队中的基于事务的事务存储系统和知识过程的基于代理的建模。

摘要

The objective of this research is to develop an agent-based model of transactive memory systems ud(TMS - meta-knowledge of expertise and knowledge in a team) simulating software development udteams using two different software development methodologies. Waterfall (a structured methodology with a series of large discrete phases) and the Agile. eXtreme programming (XP - more recent. uddynamic, and tuned to change and flexibility). There does exist research relating to TMS; udcomparisons of software development methodologies; cognitive processes of software development udteams; and also agent-based modelling of social and cognitive systems. This is interdisciplinary udresearch spanning psychology and computer science aiming to consolidate these discrete streams of udresearch. ududThe model evaluated the parameters of small/large tasks. and working solo/in pairs to investigate the udeffect on TMS, knowledge and team output. Over three sirnulaiions. increasing in cognitive realism. udthe model introduced greater complexity and novelty to the agents work. and various initial udconditions of team knowledge and team member familiarity. ududThe results illustrated a number of differences in TMS, knowledge processes and output between XP udand Waterfall teams. The main findings indicate that as the novelty and complexity of the task udincreases the use of some XP techniques can lower the reduction in output. Also the dependence on udTMS accuracy for teams using some XP techniques in complex novel environments is high while the udteam knowledge distribution becomes much more homogenous. This contradicts the literature that udasserts a positive relationship between TMS accuracy and knowledge heterogeneity. Results also udsuggest that XP techniques can compensate for the advantages relating to team members' prior udknowledge of each other allowing newly formed X P teams to perform better. ududThe results contribute to understanding how knowledge and memory processes in software uddevelopment teams affect team output, and how the adoption of XP practices can produce results that, challenge the established TMS literature. ud
机译:这项研究的目的是开发一种基于代理的事务存储系统模型 ud(TMS-团队中的专业知识和知识的元知识),可以使用两种不同的软件开发方法来模拟软件开发 udteam。瀑布(具有一系列大的离散阶段的结构化方法)和敏捷。 eXtreme编程(XP-最新。 uddynamic,并已调整以适应变化和灵活性)。确实存在与TMS相关的研究; ud软件开发方法论的比较;软件开发的认知过程团队;以及基于代理的社会和认知系统建模。这是涵盖心理学和计算机科学的跨学科 udre研究,旨在巩固 udresearch的这些离散流。 ud ud模型评估小型/大型任务的参数。和单独/成对工作,以研究对TMS,知识和团队成果的影响。超过三个sirnulaiions。认知现实主义的增长。 该模型为代理工作带来了更大的复杂性和新颖性。以及团队知识和团队成员熟悉度的各种初始条件。 ud ud结果说明XP udand Waterfall团队之间在TMS,知识流程和输出方面存在许多差异。主要发现表明,随着任务的新颖性和复杂性的增加,使用某些XP技术可以降低输出的减少。在复杂的新颖环境中使用某些XP技术的团队对 udTMS准确性的依赖性也很高,而 udteam知识分布变得更加同质。这与“ TMS准确性和知识异质性之间存在正相关关系”的文献相矛盾。结果也表明,XP技术可以弥补与团队成员事先相互了解有关的优势,从而使新组建的X P团队表现更好。 ud ud结果有助于理解软件开发团队中的知识和存储过程如何影响团队输出,以及采用XP实践如何产生结果,从而挑战已建立的TMS文献。 ud

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    Corbett Andrea J.;

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  • 年度 2013
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