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3D Servicescape Model: Atmospheric Qualities of Virtual Reality Retailing

机译:3D Servicescape模型:虚拟现实零售的大气质量

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摘要

The purpose of this paper is to provide a 3D servicescape conceptual model which explores the potential effect of 3D virtual reality retail stores' environment on shoppers' behaviour. Extensive review of literature within two different domains, namely: servicescape models, and retail atmospherics, was carried out in order to propose a conceptual model. Further, eight detailed interviews were conducted to confirm the stimulus dimension of the conceptual model. A 3D servicescape conceptual model is offered on the basis of stimulus-organism-dimension, which proposes that a 3D virtual reality retail (VRR) store environment consists of physical, social, socially symbolic and natural dimensions. These dimensions are proposed to affect shoppers' behaviour through the mediating variables of emotions (pleasure and arousal). An interrelationship between pleasure and arousal, as mediating variables, is also proposed. This research opens a number of new avenues for further research through the proposed model of shoppers' behaviour in a VRR store environment. Further, a systematic taxonomy development of VRR store environment is attempted through this proposed model that may prove to be an important step in theory building. A comprehensive 3D service scape model along with a large number of propositions is made to define a 3D VRR store environment.
机译:本文的目的是提供一个3D Servicescape概念模型,以探讨3D虚拟现实零售店环境对购物者行为的潜在影响。为了提出概念模型,对两个不同领域的文献进行了广泛的回顾,即服务景象模型和零售气氛。此外,进行了八次详细访谈以确认概念模型的刺激维度。在刺激生物体维度的基础上提供了一种3D Servicescape概念模型,该模型提出3D虚拟现实零售(VRR)商店环境包括物理,社会,社会象征性和自然维度。提出了这些维度来通过情绪(愉悦和唤醒)的中介变量影响购物者的行为。还提出了愉悦与唤醒之间的相互关系,作为中介变量。通过VRR商店环境中的购物者行为模型,这项研究为进一步研究开辟了许多新途径。此外,通过此提议的模型尝试了VRR商店环境的系统分类开发,这可能被证明是理论构建中的重要一步。建立了全面的3D服务环境模型以及大量主张,以定义3D VRR存储环境。

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