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A two-agent single-machine scheduling problem with truncated sum-of-processing-times-based learning considerations

机译:具有缩短的基于处理时间总和的学习考虑因素的两主体单机调度问题

摘要

Scheduling with learning effects has received a lot of research attention lately. By learning effect, we mean that job processing times can be shortened through the repeated processing of similar tasks. On the other hand, different entities (agents) interact to perform their respective tasks, negotiating among one another for the usage of common resources over time. However, research in the multi-agent setting is relatively limited. Meanwhile, the actual processing time of a job under an uncontrolled learning effect will drop to zero precipitously as the number of jobs increases or a job with a long processing time exists. Motivated by these observations, we consider a two-agent scheduling problem in which the actual processing time of a job in a schedule is a function of the sum-of-processing-times-based learning and a control parameter of the learning function. The objective is to minimize the total weighted completion time of the jobs of the first agent with the restriction that no tardy job is allowed for the second agent. We develop a branch-and-bound and three simulated annealing algorithms to solve the problem. Computational results show that the proposed algorithms are efficient in producing near-optimal solutions.
机译:具有学习效果的调度最近受到了很多研究的关注。通过学习效果,我们意味着可以通过重复处理相似任务来缩短作业处理时间。另一方面,不同的实体(代理)进行交互以执行其各自的任务,彼此之间就长期使用公共资源进行协商。但是,在多主体环境中的研究相对有限。同时,随着作业数量的增加或存在较长处理时间的作业,在不受控制的学习效果下,作业的实际处理时间将急剧下降至零。基于这些观察结果,我们考虑了一种双主体调度问题,其中调度中作业的实际处理时间是基于处理时间总和的学习功能和学习功能的控制参数的函数。目的是使第一代理的作业的总加权完成时间最小化,并具有第二代理不允许进行拖延作业的限制。我们开发了分支定界和三种模拟退火算法来解决该问题。计算结果表明,所提出的算法在产生近似最优解中是有效的。

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