首页> 外文OA文献 >Accessorized Therapeutic Game Experiences for Touch-Enabled Devices
【2h】

Accessorized Therapeutic Game Experiences for Touch-Enabled Devices

机译:触控设备的辅助治疗游戏体验

摘要

In the world of physical therapy, a number of consumer gaming devices have been used with various levels of success. Most commercially available video games are designed for the general population and are, in most cases, overwhelming and difficult for traumatic brain injury (TBI) or stroke patients to use. Specialized therapeutic medical devices are not only expensive and non-portable, they also make limited use of gamification techniques to better engage and motivate the patient. This thesis aims to study the use of inexpensive, portable handheld devices, together with a custom sensor accessory in order to drive a set of therapist designed and configured, short video games. The games are intended to elicit specific therapeutic movements from the patient, and also to produce clinical output for the therapists to use.
机译:在物理疗法的世界中,已经使用了许多消费者游戏设备,并取得了不同程度的成功。大多数商业上可获得的视频游戏是为一般人群设计的,在大多数情况下,这种游戏不堪重负,并且对于脑外伤(TBI)或中风患者来说很难使用。专门的治疗性医疗设备不仅昂贵且不可携带,而且还限制了游戏化技术的使用,以更好地吸引和激励患者。本文旨在研究廉价便携式便携式设备以及定制传感器附件的使用,以驱动一组治疗师设计和配置的短视频游戏。这些游戏旨在引起患者的特定治疗动作,并为治疗师提供临床输出。

著录项

  • 作者

    Restrepo Alex;

  • 作者单位
  • 年度 2012
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
  • 中图分类

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号