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Image-based localization for an indoor VR/AR construction training system

机译:室内VR / AR建设培训系统的基于图像的本地化

摘要

Virtual /Augmented Reality (VR/AR) technologies have been increasingly used in recent years to support different areas of the construction industry. Its simulation capabilities can enable different construction stakeholders to evaluate the impact of their choices not only on the built environment, but also with regard to the correct execution of operational procedures. Training providers, such as Further Education (FE) colleges, can also enhance their trainee’s experience through the simulation of realistic construction contexts whilst eliminating health and safety risks. Current approaches for the simulation of learning environments in Construction, such as Virtual Learning Environment (VLEs), provide limited degree of interactivity during the execution of real working tasks. Whilst immersive approaches (e.g. CAVE-based) can provide enhanced visualization of simulated environments, they require complex and expensive set-up with limited practical interaction in real construction projects context.This paper outlines a localization approach employed in the development of an Immersive Environment (IE) for Construction training, cheaper than CAVE-based approaches and with the potential to be rolled-out widely across the FE sector for maximizing the benefit to the construction industry. Pose estimation of the trainee is achieved by processing images acquired by a monocular camera integral with his head while performing tasks in a virtual construction environment. Realistic perception of the working environment and its potentially hazardous conditions can thus be consistently delivered to the trainee through immersive display devices (e.g. goggles). Preliminary performance of the localization approach is reported in the context of working at heights (which has a wide applicability to a range of construction trades, such as scaffolders and roofers), whilst highlighting the potential benefits for trainees. Current limitations of the localization approach are also discussed suggesting directions for future development.
机译:近年来,虚拟/增强现实(VR / AR)技术已越来越多地用于支持建筑行业的不同领域。它的仿真功能可以使不同的施工利益相关者不仅可以评估他们的选择对建筑环境的影响,还可以评估正确执行操作程序的影响。诸如继续教育(FE)学院之类的培训提供者也可以通过模拟现实的施工环境来消除受健康和安全风险的同时,提高受训者的体验。当前在建筑中模拟学习环境的方法(例如虚拟学习环境(VLE))在执行实际工作任务期间提供有限程度的交互性。尽管沉浸式方法(例如基于CAVE的方法)可以提供对模拟环境的增强可视化效果,但它们需要在实际的建筑项目环境中进行复杂且昂贵的设置,并且在实际交互中的交互作用有限。 IE)用于建筑培训,比基于CAVE的方法便宜,并且有可能在有限元领域广泛推广,以最大程度地提高建筑行业的收益。通过在虚拟建筑环境中执行任务时,通过处理与他的头部成一体的单眼相机获取的图像,可以实现对受训者的姿势估计。因此,可以通过沉浸式显示设备(例如护目镜)将对工作环境及其潜在危险条件的真实感知始终如一地传递给受训人员。在高空工作的情况下报告了本地化方法的初步性能(高空作业广泛适用于各种建筑行业,例如脚手架和屋顶工),同时着重介绍了受训人员的潜在利益。还讨论了本地化方法的当前局限性,为未来的发展指明了方向。

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