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Interactive design of probability density functions for shape grammars

机译:形状语法的概率密度函数的交互式设计

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摘要

A shape grammar defines a procedural shape space containing a variety of models of the same class, e.g. buildings, trees, furniture, airplanes, bikes, etc. We present a framework that enables a user to interactively design a probability density function (pdf) over such a shape space and to sample models according to the designed pdf. First, we propose a user interface that enables a user to quickly provide preference scores for selected shapes and suggest sampling strategies to decide which models to present to the user to evaluate. Second, we propose a novel kernel function to encode the similarity between two procedural models. Third, we propose a framework to interpolate user preference scores by combining multiple techniques: function factorization, Gaussian process regression, autorelevance detection, and l1 regularization. Fourth, we modify the original grammars to generate models with a pdf proportional to the user preference scores. Finally, we provide evaluations of our user interface and framework parameters and a comparison to other exploratory modeling techniques using modeling tasks in five example shape spaces: furniture, low-rise buildings, skyscrapers, airplanes, and vegetation.
机译:形状语法定义了一个程序形状空间,其中包含各种相同类别的模型,例如我们提供了一个框架,使用户可以在这样的形状空间上交互式设计概率密度函数(pdf)并根据设计的pdf进行模型采样。首先,我们提出了一个用户界面,该界面使用户能够快速提供所选形状的偏好分数,并提出采样策略,以决定向用户展示要评估的模型。其次,我们提出了一种新颖的核函数来编码两个过程模型之间的相似性。第三,我们提出了一个通过结合多种技术来插值用户偏好得分的框架:函数分解,高斯过程回归,自相关检测和l1正则化。第四,我们修改原始语法,以生成与用户偏好得分成正比的pdf的模型。最后,我们使用五个示例形状空间中的建模任务提供对用户界面和框架参数的评估,并与其他探索性建模技术进行比较:家具,低层建筑,摩天大楼,飞机和植被。

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