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Energy Efficient Smartphones: Minimizing the Energy Consumption of Smartphone GPUs using DVFS Governors

机译:节能智能手机:使用DVFS调速器将智能手机GPU的能耗降至最低

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摘要

Modern smartphones are being designed with increasing processing power, memory capacity, network communication, and graphics performance. Although all of these features are enriching and expanding the experience of a smartphone user, they are significantly adding an overhead on the limited energy of the battery. This thesis aims at enhancing the energy efficiency of modern smartphones and increasing their battery life by minimizing the energy consumption of smartphones Graphical Processing Unit (GPU). Smartphone operating systems are becoming fully hardware-accelerated, which implies relying on the GPU power for rendering all application graphics. In addition, the GPUs installed in smartphones are becoming more and more powerful by the day. This raises an energy consumption concern. We present a novel implementation of GPU Scaling Governors, a Dynamic Voltage and Frequency Scaling (DVFS) scheme implemented in the Android kernel to dynamically scale the GPU. The scheme includes four main governors: Performance, Powersave, Ondmand, and Conservative. Unlike previous studies which looked into the power efficiency of mobile GPUs only through simulation and power estimations, we have implemented our approach on a real modern smartphone GPU, and acquired actual energy measurements using an external power monitor. Our results show that the energy consumption of smartphones can be reduced up to 15% using the Conservative governor in 2D renderingmode, and up to 9% in 3D rendering mode, with minimal effect on the performance.
机译:现代智能手机的设计具有不断增强的处理能力,内存容量,网络通信和图形性能。尽管所有这些功能都在丰富和扩展智能手机用户的使用体验,但它们极大地增加了电池有限能量的开销。本文旨在通过最小化智能手机图形处理单元(GPU)的能耗来提高现代智能手机的能源效率并延长其电池寿命。智能手机操作系统正在变得完全由硬件加速,这意味着依赖于GPU功能来渲染所有应用程序图形。此外,智能手机中安装的GPU日益强大。这引起能量消耗问题。我们介绍了GPU缩放调节器的新颖实现,这是在Android内核中实现的动态电压和频率缩放(DVFS)方案,用于动态缩放GPU。该计划包括四个主要的管理者:绩效,省电,按需和保守。与以前的研究仅通过仿真和功耗估算来研究移动GPU的电源效率不同,我们在真正的现代智能手机GPU上实施了我们的方法,并使用外部电源监控器获取了实际的能量测量结果。我们的结果表明,使用保守的调控器在2D渲染模式下可以将智能手机的能耗降低多达15%,在3D渲染模式下可以将能耗降低多达9%,而对性能的影响却很小。

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    Ahmad Enas M.;

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  • 年度 2013
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  • 原文格式 PDF
  • 正文语种 en
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