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Volume Visualization and Compositing on Large-Scale Displays Using Handheld Touchscreen Interaction

机译:使用手持式触摸屏交互在大型显示器上进行体积可视化和合成

摘要

Advances in the physical sciences have progressively delivered ever increasing,already extremely large data sets to be analyzed. High performance volume renderinghas become critical to the scientists for a better understanding of the massive amountsof data to be visualized. Cluster based rendering systems have become the base lineto achieve the power and flexibility required to perform such task. Furthermore,display arrays have become the most suitable solution to display these data sets attheir natural size and resolution which can be critical for human perception andevaluation.The work in this thesis aims at improving the scalability and usability of volumerendering systems that target visualization on display arrays. The first part dealswith improving the performance by introducing the implementations of two parallelcompositing algorithms for volume rendering: direct send and binary swap. TheHigh quality Volume Rendering (HVR) framework has been extended to accommodateparallel compositing where previously only serial compositing was possible. Thepreliminary results show improvements in the compositing times for direct send even for a small number of processors. Unfortunately, the results of binary swap exhibita negative behavior. This is due to the naive use of the graphics hardware blendingmechanism. The expensive transfers account for the lengthy compositing times.The second part targets the development of scalable and intuitive interactionmechanisms. It introduces the development of a new client application for multitouchtablet devices, like the Apple iPad. The main goal is to provide the HVR framework,that has been extended to use tiled displays, a more intuitive and portable interactionmechanism that can get advantage of the new environment. The previous client isa PC application for the typical desktop settings that use a mouse and keyboard assources of interaction. The current implementation of the client lets the user steerand change the opacity transfer function of the visualization via simple multitouchgestures. Nonetheless, the user can freely move around, engage into discussion withother users and easily pass the tablet around for others to use. Before, this wasnot possible with the same ease of use. Ultimately, the collaborative possibilities are many and extremely interesting to explore.
机译:物理科学的进步已经逐步交付了越来越多的,已经非常庞大的数据集进行分析。对于更好地了解要可视化的大量数据,高性能体积渲染已成为科学家的关键。基于群集的渲染系统已成为实现此任务所需的功能和灵活性的基础。此外,显示阵列已经成为最合适的解决方案,以自然大小和分辨率显示这些数据集,这对于人类的感知和评估至关重要。本论文的目的是提高针对显示阵列可视化的体绘制系统的可伸缩性和可用性。 。第一部分通过介绍两种用于体积渲染的并行合成算法的实现来提高性能:直接发送和二进制交换。高质量体积渲染(HVR)框架已得到扩展,以适应以前只能进行串行合成的并行合成。初步结果表明,即使对于少数处理器,直接发送的合成时间也有所缩短。不幸的是,二进制交换的结果表现出负面的行为。这是由于天真的使用了图形硬件混合机制。昂贵的传输占用了漫长的合成时间。第二部分着眼于可扩展和直观的交互机制的发展。它介绍了针对多触摸平板设备(如Apple iPad)的新客户端应用程序的开发。主要目标是提供HVR框架,该框架已扩展为使用平铺显示,这是一种可以利用新环境的更直观,更便携式的交互机制。以前的客户端是一个PC应用程序,用于使用鼠标和键盘作为交互源的典型桌面设置。客户端的当前实现使用户可以通过简单的多点触摸手势来控制和更改可视化的不透明度传递功能。尽管如此,用户仍可以自由走动,与其他用户进行讨论并轻松将平板电脑传递给他人使用。以前,使用相同的易用性是不可能的。最终,协作的可能性是很多的,而且非常有趣。

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