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Génération des séquences de désassemblage et leur évaluation : Intégration dans un environnement de réalité virtuelle

机译:拆卸序列的生成及其评估:集成到虚拟现实环境中

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摘要

Integration of disassembly operations during product design is an important issue today. It is estimated that at the earliest stages of product design, the cost of disassembly operations almost represents 30 % of its total cost. Nowadays, disassembly operation simulation of industrial products finds a strong interest in interactive simulations through immersive and real-time schemes. In this context, in the first place, this thesis presents a method for generating the feasible disassembly sequences for selective disassembly. The method is based on the lowest levels of a disassembly product graph. Instead of considering the geometric constraints for each pair of components, the proposed method considers the geometric contact and collision relationships among the components in order to generate the so-called Disassembly Geometry Contacting Graph (DGCG). The latter is then used for disassembly sequence generation thus allowing the number of possible sequences to be reduced by ignoring any components which are unrelated to the target. A simulation framework was developed integrated in a Virtual reality environment thus allowing generating the minimum number of possible disassembly sequences. Secondly, a method for disassembly operation evaluation by 3D geometric removability analysis in a Virtual environment is proposed. It is based on seven new criteria which are: visibility of a part, disassembly angles, number of tools' changes, path orientation changing, sub-assembly stability, neck score and bending score. All criteria are presented by dimensionless coefficients automatically calculated, thus allowing evaluating disassembly sequences complexity. For this purpose, a mixed virtual reality disassembly environment (VRDE) is developed based on Python programming language, utilizing VTK (Visualization Toolkit) and ODE (Open Dynamics Engine) libraries. The framework is based on STEP, WRL and STL exchange formats. The analysis results and findings demonstrate the feasibility of the proposed approach thus providing significant assistance for the evaluation of disassembly sequences during Product Development Process (PDP). Further consequences of the present work consist in ranking the criteria according to their importance. For this purpose, moderation coefficients may be allocated to each of them thus allowing a more comprehensive evaluating method.
机译:如今,在产品设计过程中整合拆卸操作已成为一个重要问题。据估计,在产品设计的最初阶段,拆卸操作的成本几乎占其总成本的30%。如今,通过沉浸式和实时方案,工业产品的拆卸操作仿真引起了人们对交互式仿真的极大兴趣。在这种情况下,本论文首先提出了一种生成用于选择性拆卸的可行拆卸序列的方法。该方法基于拆卸产品图的最低级别。所提出的方法没有考虑每对组件的几何约束,而是考虑了组件之间的几何接触和碰撞关系,以便生成所谓的“拆卸几何接触图”(DGCG)。然后将后者用于分解序列的产生,从而允许通过忽略与靶标无关的任何组分来减少可能序列的数量。开发了一个集成在虚拟现实环境中的仿真框架,从而允许生成最少数量的可能拆卸序列。其次,提出了一种在虚拟环境中通过3D几何可移动性分析进行拆卸操作评估的方法。它基于七个新标准:零件的可见性,拆卸角度,工具的更改数量,路径方向的更改,子组件的稳定性,颈部得分和弯曲得分。所有标准均由自动计算的无因次系数表示,因此可以评估拆卸序列的复杂性。为此,利用VTK(可视化工具包)和ODE(开放动力引擎)库,基于Python编程语言开发了混合虚拟现实反汇编环境(VRDE)。该框架基于STEP,WRL和STL交换格式。分析结果和发现证明了该方法的可行性,从而为评估产品开发过程(PDP)中的拆卸顺序提供了重要的帮助。当前工作的进一步后果是根据标准的重要性对其进行排名。为此目的,可以将调节系数分配给它们中的每一个,从而允许更全面的评估方法。

著录项

  • 作者

    Wang Chenggang;

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  • 年度 2014
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  • 原文格式 PDF
  • 正文语种 en
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