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Disassembly Sequence Evaluation Using Graph Visualization and Immersive Computing Technologies

机译:使用图形可视化和沉浸式计算技术的拆卸序列评估

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摘要

With the goal of making product recovery economically viable, disassembly sequence planning and evaluation can be used to influence product design features early in the product design process. Several researchers have investigated using optimization methods to determine disassembly sequences. One of the difficulties with using this approach is that because of the unique aspects of product disassembly at the end of life, input parameters for the optimization algorithms are commonly unavailable or estimated under high uncertainty. In practice, design engineers explore disassembly sequencing using either CAD software or manipulation of physical prototypes. These approaches produce solutions, but only intuitive solutions are explored and more optimal solutions may exist. To support decision making early in the design process, the research presented in this paper combines these two approaches within an immersive computing technology (ICT) application to aid in early product design with the goal of designing products with consideration of product recovery, reuse and recycle.The ICT application displays both 3D geometry of the product to be disassembled and an interactive graph visualization of the potential disassembly paths. The user can naturally interact with the geometric models and explore the potential paths indicated by the graph visualization. The optimal path can be indicated and the user can explore other potential paths. The result is an application that combines the strength of mathematical modeling with visualization and human interaction to provide an experience where the user can explore potential effects of design decisions. The initial application has been implemented in a 3 wall immersive projection environment and preliminary results show this approach proves to be an efficient method of evaluating and training potential disassembly sequences.
机译:为了使产品回收在经济上可行,可以在产品设计过程的早期使用拆卸顺序计划和评估来影响产品设计功能。几位研究人员已经研究了使用优化方法确定拆​​卸顺序的方法。使用这种方法的困难之一是,由于产品生命周期末期的拆卸具有独特性,因此在高度不确定性的情况下,通常无法获得或估算用于优化算法的输入参数。在实践中,设计工程师使用CAD软件或操纵物理原型来探索拆卸顺序。这些方法产生了解决方案,但是仅探索了直观的解决方案,并且可能存在更多的最佳解决方案。为了支持设计过程中的早期决策,本文提出的研究将这两种方法结合在沉浸式计算技术(ICT)应用程序中,以帮助早期产品设计,其目的是在设计产品时考虑产品的回收,再利用和回收利用ICT应用程序既显示要拆卸产品的3D几何形状,又显示潜在拆卸路径的交互式图形可视化。用户可以自然地与几何模型进行交互,并探索图形可视化指示的潜在路径。可以指示最佳路径,并且用户可以探索其他潜在路径。结果是一个将数学建模的优势与可视化和人机交互相结合的应用程序,为用户提供了一种体验,使用户可以探索设计决策的潜在影响。最初的应用已在三壁沉浸式投影环境中实施,初步结果表明该方法被证明是评估和训练潜在拆卸顺序的有效方法。

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