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Rapid Development of Natural User Interaction using Kinect Sensors and VRPN

机译:使用Kinect传感器和VRPN快速发展自然用户互动

摘要

The availability of low-cost natural user interaction (NUI) hardware took a significant step forward in 2010 with the introduction of the Microsoft Kinect. Despite significant work on the available software development kits for the Kinect, tasks beyond simple single-Kinect skeleton tracking remain challenging to implement. This paper introduces a software tool that significantly accelerates the prototyping and implementation of NUI in virtual reality, particularly for developers with limited programming skills. This is achieved by creating a graphical user interface to provide a consistent development environment for defining Kinect settings and voice commands. This is coupled with a server to transmit skeleton and voice information using the Virtual Reality Peripheral Network (VRPN). Furthermore, the system is capable of combining data from multiple Kinect sensors into one data stream, abstracting the implementation details so the designer may focus on the environment creation and development.
机译:随着Microsoft Kinect的推出,低成本自然用户交互(NUI)硬件的可用性在2010年向前迈出了重要的一步。尽管在Kinect的可用软件开发工具包上进行了大量工作,但实现简单的单Kinect骨骼跟踪之外的任务仍然充满挑战。本文介绍了一种软件工具,该工具可大大加速NUI在虚拟现实中的原型设计和实现,尤其是对于编程技能有限的开发人员而言。这可以通过创建图形用户界面来实现,以提供一致的开发环境来定义Kinect设置和语音命令。它与服务器耦合以使用虚拟现实外围网络(VRPN)传输骨架和语音信息。此外,该系统能够将来自多个Kinect传感器的数据组合到一个数据流中,抽象出实现细节,以便设计人员可以专注于环境的创建和开发。

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