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Fast crustal deformation computing method for multiple computations accelerated by a graphics processing unit cluster

机译:图形处理单元集群加速多次计算的快速地壳变形计算方法

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摘要

As high-resolution observational data become more common, the demand for numerical simulations of crustal deformation using 3-D high-fidelity modelling is increasing. To increase the efficiency of performing numerical simulations with high computation costs, we developed a fast solver using heterogeneous computing, with graphics processing units (GPUs) and central processing units, and then used the solver in crustal deformation computations. The solver was based on an iterative solver and was devised so that a large proportion of the computation was calculated more quickly using GPUs. To confirm the utility of the proposed solver, we demonstrated a numerical simulation of the coseismic slip distribution estimation, which requires 360 000 crustal deformation computations with 82 196 106 degrees of freedom.
机译:随着高分辨率观测数据变得越来越普遍,使用3-D高保真建模对地壳变形进行数值模拟的需求正在增加。为了提高以高计算成本执行数值模拟的效率,我们开发了一种使用异构计算的快速求解器,该求解器具有图形处理单元(GPU)和中央处理器,然后将其用于地壳变形计算。该求解器基于迭代求解器,并且经过专门设计,因此使用GPU可以更快地计算出很大一部分计算量。为了确认提出的求解器的实用性,我们演示了同震滑动分布估计的数值模拟,该模拟需要36万个地壳变形计算和82 196 106个自由度。

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