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Coarse integral volumetric imaging with flat screen and wide viewing angle

机译:带有平面屏幕和宽视角的粗积分体积成像

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摘要

Coarse integral volumetric imaging (CIVI) combines multiview and volumetric display solutions and presents undistorted floating 3D image by correcting distortion of volumetric image for each view. In the conventional CIVI with limited viewing angle, distortions of image planes can be approximated to be parabolic in the direction of depth, while those in horizontal and vertical directions can be ignored. When the viewing angle becomes wider, however, this approximation cannot realize presentation of undistorted image. To cope with the strong distortions, the method the authors propose calculate z-coordinate of the generated real image is in detail and depicts each pixel on the display panel of the corresponding depth. Also distortions in horizontal and vertical directions are corrected by using texture mapping. To attain precise correction in vertical, horizontal and depth directions, optical paths of light rays between the display panel and each viewpoint are calculated with an optical simulator. Color aberration can also be corrected by mapping red, green and blue textures separately based on the result of the optical simulation.
机译:粗积分体积成像(CIVI)结合了多视图和体积显示解决方案,并通过校正每个视图的体积图像的失真来呈现未失真的浮动3D图像。在具有有限视角的常规CIVI中,图像平面的失真在深度方向上可以近似为抛物线形,而在水平和垂直方向上的图像平面的失真可以忽略。然而,当视角变宽时,这种近似不能实现未失真图像的呈现。为了应对强烈的失真,作者建议的方法是详细计算生成的真实图像的z坐标,并在显示面板上描绘相应深度的每个像素。另外,通过使用纹理映射可以校正水平和垂直方向上的变形。为了在垂直,水平和深度方向上进行精确校正,使用光学模拟器计算显示面板和每个视点之间的光线的光路。根据光学模拟的结果,还可以通过分别映射红色,绿色和蓝色纹理来校正色差。

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