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Hybrid client-server and P2P network for web-based collaborative 3D design

机译:混合的客户端-服务器和P2P网络,用于基于Web的协作3D设计

摘要

Our proposed research project is to enable 3D distributed visualization and manipulation involving collaborative effort through the use of web-based technologies. Our project resulted from a wide collaborative application research fields: Computer Aided Design (CAD), Building Information Modeling (BIM) or Product Life Cycle Management (PLM) where design tasks are often performed in teams and need a fluent communication system. The system allows distributed remote assembling in 3D scenes with real-time updates for the users. This paper covers this feature using hybrid networking solution: a client-server architecture (REST) for 3D rendering (WebGL) and data persistence (NoSQL) associated to an automatically built peer-to-peer (P2P) mesh for real-time communication between the clients (WebRTC). The approach is demonstrated through the development of a web-platform prototype focusing on the easy manipulation, fine rendering and light update messages for all participating users. We provide an architecture and a prototype to enable users to design in 3D together in real time with the benefits of web based online collaboration.
机译:我们提出的研究项目是通过使用基于Web的技术来实现3D分布式可视化和操纵,包括协作工作。我们的项目来自广泛的协作应用研究领域:计算机辅助设计(CAD),建筑信息模型(BIM)或产品生命周期管理(PLM),在这些领域中,设计任务通常以团队形式执行,并且需要流畅的通信系统。该系统允许在3D场景中进行分布式远程组装,并为用户提供实时更新。本文使用混合网络解决方案涵盖了此功能:用于3D渲染(WebGL)的客户端-服务器体系结构(REST)和与自动建立的对等(P2P)网格相关联的数据持久性(NoSQL),以实现之间的实时通信客户端(WebRTC)。通过开发一个网络平台原型来证明该方法,该原型着重于为所有参与用户提供易于操作,精细渲染和灯光更新的消息。我们提供了架构和原型,使用户可以利用基于Web的在线协作的优势,一起实时进行3D设计。

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