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More is more: Investigating Attention Distribution Between the Television and Second Screen Applications - a Case Study with a Synchronised Second Screen Video Game

机译:更多内容:研究电视和第二屏应用程序之间的注意力分配-带有同步第二屏视频游戏的案例研究

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摘要

Attention is a key concept for the design of second screen applications that are to be used while watching television (TV). One of the key design goals is to balance the user's attention between the second screen application and the TV content. To investigate the influence of interactivity on attention and overall perceived workload and user experience, we developed video games with varying degrees of interactivity allowing users to play while watching a TV show. The small games were synchronized with the TV show in both the temporal dimension (presenting games as the show progressed) and with the content (enabling users to play games similar to the storyline in the TV show). Results from a laboratory-based user study show that highly interactive video games that are interleaved with the content, draw up to seventy percent of attention on the game (tablet) and are judged with a perceived workload similar to doing real 'work' while watching TV. Nevertheless participants rated the games as fun to play with a high user experience.
机译:注意是设计在观看电视(TV)时使用的第二屏幕应用程序的关键概念。关键设计目标之一是在第二屏幕应用程序和电视内容之间平衡用户的注意力。为了研究交互性对注意力,整体感知的工作量和用户体验的影响,我们开发了具有不同程度的交互性的视频游戏,使用户可以在观看电视节目时玩耍。小型游戏在时间维度(随着节目的进行呈现游戏)和内容(使用户能够玩类似于电视节目中的故事情节的游戏)方面与电视节目同步。一项基于实验室的用户研究的结果表明,与内容交织的高度互动视频游戏吸引了多达70%的注意力在游戏(平板电脑)上,并被判断为与观看时进行真正的“工作”相似的感知工作量电视。尽管如此,参与者还是认为游戏具有较高的用户体验很有趣。

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