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Design of a serious game in training non-clinical skills for professionals in health care area

机译:设计一个严肃的游戏,以培训医疗保健领域专业人员的非临床技能

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摘要

Most educational games and training applications for health care professionals have been developed as simulation tools dedicated to the teaching of medical knowledge in a particular area. Non-clinical skills such as communication skills or knowledge about e-Health are insufficiently focused by such tools. A serious game with consistent educational objectives offers to the learner many possibilities to acquire multiple competences in a fun and engaging learning process. This paper presents a serious game composed with extensible educational modules that concentrate on providing high-quality health care knowledge. It is designed to respect the balance between serious and fun in both educational and game elements. The proposed architecture allows the learning objective to be clearly defined and facilitate the collaborations of actors involved in the development. A prototype of the communication skills module is presented as an example of a module design.
机译:大多数针对医疗保健专业人员的教育游戏和培训应用程序已开发为专用于特定领域医学知识教学的模拟工具。此类工具未能充分重视非临床技能,例如沟通技能或有关电子卫生的知识。认真的游戏具有一致的教育目标,可以为学习者提供许多在有趣而有趣的学习过程中获得多种能力的可能性。本文介绍了一个严肃的游戏,其中包含可扩展的教育模块,这些模块专注于提供高质量的卫生保健知识。它旨在在教育和游戏元素上尊重严肃与乐趣之间的平衡。所提出的体系结构可以明确定义学习目标,并促进参与开发的参与者之间的协作。交流技巧模块的原型作为模块设计的示例提供。

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