首页> 外文OA文献 >A Serious Game Engine for Interview Simulation: Application to the development of doctor-patient communication
【2h】

A Serious Game Engine for Interview Simulation: Application to the development of doctor-patient communication

机译:面试模拟的严肃游戏引擎:在医患沟通开发中的应用

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

In this paper we present the architecture of a conversation engine aimed to simulate an interview process between a human and a computer player. This component is a central element of many serious games where educational goal is to develop player communication skills. We demonstrate the use of our engine in AgileDoctor, a serious game project for training medical students and general practitioners to communicate with their patients, so as to improve their long-term relationship and provide a higher quality health care. Our proposed conversation engine uses a generic method to combine the game scenario and the educational objectives. The game scenario is described by an instance of a model that formalizes the general doctor-patient interview process and the skills to develop. The conversation engine is able to use this model to engage a challenging dialogue with a human player where missing skills are focused. The proposed design methodology is not bound to the health domain and is transferable to a large range of educational usages
机译:在本文中,我们介绍了一种对话引擎的体系结构,旨在模拟人与计算机玩家之间的采访过程。该组件是许多严肃游戏的核心元素,其教育目标是培养玩家的沟通技巧。我们演示了在AgileDoctor中使用我们的引擎的情况,AgileDoctor是一个严肃的游戏项目,旨在培训医学生和全科医生与患者进行交流,从而改善他们的长期关系并提供更高质量的医疗保健。我们提出的对话引擎使用通用方法将游戏场景和教育目标结合在一起。游戏场景由一个模型实例描述,该实例将一般的医患访谈过程和开发技能形式化。对话引擎能够使用此模型与专注于缺少技能的人类玩家进行具有挑战性的对话。所提出的设计方法论不限于健康领域,并且可以转移到各种教育用途

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号