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Healthcare Game Design: Behavioral Modeling of Serious Gaming Design for Children with Chronic Diseases

机译:医疗保健游戏设计:慢性疾病儿童认真游戏设计的行为建模

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摘要

This article introduces the design principles of serious games for chronic patients based on behavioral models. First, key features of the targeted chronic condition (Diabetes) are explained. Then, the role of psychological behavioral models in the management of chronic conditions is covered. After a short review of the existing health focused games, two recent health games that are developed based on behavioral models are overviewed in more detail. Furthermore, design principles and usability issues regarding the creation of these health games are discussed. Finally, the authors conclude that designing healthcare games based on behavioral models can increase the usability of the game in order to improve the effectiveness of the game’s desired healthcare outcomes.
机译:本文介绍了基于行为模型的针对慢性患者的严肃游戏的设计原理。首先,解释了目标慢性病(糖尿病)的关键特征。然后,涵盖了心理行为模型在慢性病管理中的作用。在对现有的以健康为重点的游戏进行简短回顾之后,将更详细地概述基于行为模型开发的两个最新的健康游戏。此外,讨论了有关创建这些健康游戏的设计原则和可用性问题。最后,作者得出结论,基于行为模型设计医疗保健游戏可以提高游戏的可用性,从而提高游戏所需医疗保健效果的有效性。

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