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Fostering creative problem solving and collaborative skills through impromptu design in engineering design courses

机译:通过工程设计课程中的即兴设计来培养创造性的问题解决能力和协作技能

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摘要

There is an increasing recognition of the importance for universities to develop curricula that fosters creative problem solving and collaborative teamwork skills as a key element of an engineering degree program. The historical emphasis on convergent thinking skills that currently dominates engineering tertiar y education is seen as an imbalanced response to the skill sets necessary for design innovation, both individually and within sophisticated multidisciplinary teams, just when they are needed most. Such skills are highly valued by employers, and their development needs to be actively encouraged and facilitated by engineering educators. The role that synthesis or creativity plays in design is a much overlooked aspect in engineering education largely due to the perception that there is a lack of scientific rigour associated with divergent thinking and collaborative skills. Over the past three years a learning activity referred to as ‘Impromptu Design’ has been utilised in a first year design course at the University of New South Wales Mechanical and Manufacturing Engineering degree program. Impromptu Design provides a first concrete experience in an implementation of Kolb’s Experiential Learning Model as a major pedagogical approach for the design course. The objectives of this approach include the development o f divergent thinking skills in engineering students and the improvement of the first year experience in enjoyment of the intellectual excitement and challenge of studying in their field. Impromptu design competitions are a very effective starting point in the model for engaging students in problem identification, formulation, solution and group work, as well as providing an opportunity for students to develop a sense of identity with the discipline and meet other students in the course.
机译:人们越来越认识到大学开发课程的重要性,这些课程应培养创造性的问题解决和协作团队合作技能,这是工程学位课程的关键要素。历史上对融合思维技能的重视(目前在工程高等教育中占主导地位)被视为对设计创新所必需的技能设置的不平衡响应,无论是个人还是在复杂的多学科团队中,最需要它们时。雇主高度重视这种技能,工程教育工作者应积极鼓励和促进他们的发展。合成或创造力在设计中扮演的角色是工程教育中一个被忽视的方面,主要是因为人们认为缺乏与多样化思维和协作技能相关的科学严谨性。在过去的三年中,新南威尔士大学机械与制造工程学位课程的一年级设计课程中利用了一项名为“ Impromptu Design”的学习活动。 Impromptu设计为实施Kolb的体验式学习模型(作为设计课程的主要教学方法)提供了第一个具体经验。这种方法的目标包括在工程专业学生中发展不同的思维能力,并提高他们在第一年的知识享受和学习挑战方面的经验。即兴设计竞赛是该模型非常有效的起点,可以使学生参与到问题识别,公式化,解决方案和小组合作中,并为学生提供机会,使他们对本学科产生认同感并在课程中结识其他学生。

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    Reidsema Carl;

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  • 年度 2005
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