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Gaming on and off the social graph: the social structure of Facebook games

机译:社交图谱上的游戏:Facebook游戏的社交结构

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摘要

Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tools were released by OSNs such as Facebook. However, apart from their explosive popularity, little is known about the nature of the social networks that are built during play. In this paper, we present the findings of a network analysis study carried out on two Facebook applications, in comparison with a similar but stand-alone game. We found that games built both on and off a social graph exhibit similar social properties. Specifically, the distribution of player-to-player interactions decays as a power law with a similar exponent for the majority of players. For games built on the social network platform however, we find that the networks are characterised by a sharp cut-off, compared with the classically scale-free nature of the social network for the game not built on an existing social graph.
机译:自从Facebook等OSN发布第三方开发人员工具以来,基于在线社交网络(OSN)的游戏已成为一种现象。但是,除了爆炸性的普及之外,人们对游戏过程中建立的社交网络的性质知之甚少。在本文中,我们介绍了在两个Facebook应用程序上进行的网络分析研究的结果,并与类似但独立的游戏进行了比较。我们发现,在社交图上和社交图上构建的游戏都具有相似的社交属性。具体来说,玩家对玩家互动的分布随着幂律而衰减,大多数玩家的指数相似。但是,对于基于社交网络平台构建的游戏,我们发现,与不基于现有社交图谱构建的游戏相比,社交网络具有经典的无标度特性,因此网络具有鲜明的边界。

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