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Exploring Twitter as a game platform; strategies and opportunities for microblogging-based games

机译:探索Twitter作为游戏平台;基于微博的游戏的策略和机会

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摘要

Recent years have seen the massive daily engagement of players with games that are integrated with online social networking sites, such as Facebook. However, few games have successfully created engaging experiences through integration with microblogging websites. In this paper, we explore the opportunities and challenges in using Twitter as a platform for playing games, through the case study of the game Hashtag Dungeon, a dungeon-crawling game that uses Twitter for collaborative creation of game content. Two studies were carried out. A quantitative user study with 32 participants demonstrated that players found the game engaging and rewarding. A follow-up qualitative study with 8 participants suggests that Twitter integration in this game is meaningful, but that there are concerns over the impact of the game on players’ Twitter profiles. Based on findings from both studies, we propose strategies for the design of Microblogging-based games, and discuss wider implications of social media integration in games.
机译:近年来,玩家每天都大量参与与在线社交网站(例如Facebook)集成的游戏。但是,很少有游戏能够通过与微博网站集成而成功地创造出引人入胜的体验。在本文中,我们通过对游戏Hashtag Dungeon的案例研究来探讨使用Twitter作为玩游戏平台的机遇和挑战,该游戏是一种使用Twitter协作创建游戏内容的地牢爬行游戏。进行了两项研究。一项由32名参与者组成的定量用户研究表明,玩家发现游戏具有吸引力和收益。一项针对8位参与者的后续定性研究表明,将Twitter集成到该游戏中是有意义的,但人们担心该游戏对玩家的Twitter个人资料的影响。基于两项研究的结果,我们提出了基于微博的游戏设计策略,并讨论了社交媒体集成在游戏中的广泛含义。

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