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The Selfish Selfless Hero: Questing in Dragon Age: Origins

机译:自私无私的英雄:龙腾世纪的追寻:起源

摘要

Dragon Age: Origins (DAO) is a highly successful single-player digital role- playing game. The player’s intervention in this world is structured around a series of quests, which describe and delimit the range of actions that must be undertaken in order to succeed in the game. Through her own subjective experiences of play, the author describes the various ways in which the narrative and ludic structures that make up the quest system in DAO both enable and constrain certain actions, identities, and roles. This thesis provides an in-depth account of how in-game choices, coupled with levelling mechanics, narrative events, and the affective responses of the player, can reflect and potentially reinforce or disrupt dominant ideologies and political beliefs. Drawing on work from the fields of game studies, political theory, feminist theory, literary criticism, and medieval studies, the author describes how her experiences of DAO, including the actions she elected to take within the game, were shaped by an implicit willingness to adopt or accept neoliberal, market-based modes of assessment, ethical binaries, and the domination of the self over the Other. The first two chapters outline previous research on quests, videogames, and the role of subjectivity. The third chapter discusses side quests and levelling systems, while the fourth investigates main quests and the overarching master quest. After examining the neomedieval setting of DAO in the fifth chapter, the author concludes with a discussion of how her own private practices of play are implicated in the process of socialization, resulting in inconsistencies and contradictions.
机译:龙腾世纪:起源(DAO)是一款非常成功的单人数字角色扮演游戏。玩家对这个世界的干预是围绕一系列任务进行的,这些任务描述并界定了为使游戏成功而必须采取的行动范围。通过她自己的游戏主观体验,作者描述了构成DAO中的追寻系统的叙事和讽刺结构能够启用和限制某些动作,身份和角色的各种方式。本文深入探讨了游戏中的选择,再加上升级机制,叙事事件以及玩家的情感反应,如何能够反映并潜在地强化或破坏主流意识形态和政治信仰。作者从游戏研究,政治理论,女权主义理论,文学批评和中世纪研究等领域的工作中汲取了经验,并描述了DAO的经历(包括她在游戏中选择采取的行动)是如何受到对内隐性意愿的影响的。采用或接受以市场为基础的新自由主义评估方式,道德双轨制以及对他人的自我支配。前两章概述了先前对任务,视频游戏和主观性的研究。第三章讨论辅助任务和升级系统,而第四章研究主要任务和总体主任务。在第五章中考察了DAO的新中世纪背景之后,作者最后讨论了她自己的私人游戏实践如何与社会化过程相关联,从而导致矛盾和矛盾。

著录项

  • 作者

    Jong Carolyn;

  • 作者单位
  • 年度 2013
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
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