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The Parallel Aesthetic Evolution udof Silent Film and the Final Fantasy Seriesud

机译:平行审美进化电影和最终幻想系列 ud

摘要

The Japanese Role Playing Game (JRPG) series Final Fantasy series undergoes an almost identical aesthetic evolution to that of narrative silent film. Through an exhaustive formal analysis of the first four games in the JRPG series and a comparison to the development of the language of the film medium, this thesis aims to expose these common evolutionary threads and offer some insight into why these temporally and medially disparate objects develop in such similar fashions. Simultaneously, the thesis serves as a methodological template for how videogames could be studied from a film studies perspective. By focusing on an empirically-based case study approach (inspired by David Bordwell and Noël Carroll’s volume Post-Theory: Reconstructing Film Studies), the study aims to demonstrate the value in moving away from the large all-encompassing Grand Theories that dominate most film studies discussions. Due to the form of the medium that is constantly in flux (based on unpredictable player interactivity and an infinitely wide genre spectrum) an all-encompassing theory cannot define the medium as a whole, and can only be developed through a specificity (isolated case studies) over generality (Grand Theory) approach. The study also takes into consideration similar efforts of translating film studies methods into studying videogames. For the majority of its lifespan the Final Fantasy series set the standard for storytelling in its genre and influenced the industry as a whole. A thorough analysis of the series should be considered a crucial step in eventually understanding the video game medium and should prove useful in any peripheral studies of a similar nature.
机译:日本角色扮演游戏(JRPG)系列《最终幻想》系列经历了与叙事无声电影几乎相同的审美演变。通过对JRPG系列前四场游戏进行详尽的形式分析,并与电影媒体的语言发展进行比较,本论文旨在揭示这些共同的进化脉络,并提供一些洞见,说明为何这些时空和中间异物的发展以类似的方式。同时,本文作为从电影研究的角度研究视频游戏的方法论模板。通过关注基于经验的案例研究方法(受David Bordwell和NoëlCarroll的《后期理论:重构电影研究》的启发),该研究旨在证明从主导大多数电影的庞大,无所不包的大理论中摆脱出来的价值研究讨论。由于不断变化的媒体形式(基于不可预测的玩家互动性和无限的体裁谱),无所不包的理论无法定义媒体的整体,只能通过特定性来发展(隔离案例研究) )超越一般性(Grand Theory)方法。该研究还考虑了将电影研究方法转化为研究电子游戏的类似努力。在其大部分生命中,《最终幻想》系列为故事叙述树立了标准,并影响了整个行业。对该系列进行全面分析应该被认为是最终了解视频游戏媒体的关键步骤,并且在类似性质的任何外围研究中都应证明是有用的。

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    Tarabay Edward;

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