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Simplification method for textured polygonal meshes based on structural appearance

机译:基于结构外观的纹理多边形网格简化方法

摘要

This paper proposes an image-based simplification method for textured triangle meshes that preserves the structural appearance of textured models. Models used in interactive applications are usually composed of textured polygonal meshes. Since textures play an important role in the final appearance of the simplified model, great distortions can be obtained if texture information is not considered in the simplification process. Our method is based on an information channel created between a sphere of viewpoints and the texture regions. This channel enables us to define both the Shannon entropy and the mutual information associated with each viewpoint, and their respective generalizations based on Harvda-Charvát-Tsallis entropy. Several experiments show that great visual distortions are avoided when textured models are simplified using our method
机译:本文提出了一种基于图像的纹理三角网格简化方法,该方法保留了纹理模型的结构外观。交互式应用程序中使用的模型通常由带纹理的多边形网格组成。由于纹理在简化模型的最终外观中起着重要作用,因此,如果在简化过程中不考虑纹理信息,则可以获得很大的失真。我们的方法基于在视点范围和纹理区域之间创建的信息通道。该通道使我们能够定义香农熵和与每个视点关联的互信息,以及基于Harvda-Charvát-Tsallis熵的它们的概括。多项实验表明,当使用我们的方法简化纹理模型时,可以避免很大的视觉失真

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