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Classification of textures seen from different distances and under varying illumination direction

机译:从不同距离和不同照明方向看到的纹理的分类

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摘要

Changes in the angle of illumination incident upon a 3D surface texture can significantly alter its appearance, implying variations in the image texture. These texture variations produce displacements of class members in the feature space, increasing the failure rates of texture classifiers. To avoid this problem, a model-based texture recognition system which classifies textures seen from different distances and under different illumination directions is presented in this paper. The system works on the basis of a surface model obtained by means of 4-source colour photometric stereo, used to generate 2D image textures under different illumination directions. The recognition system combines coocurrence matrices for feature extraction with a Nearest Neighbour classifier. Moreover, the recognition allows one to guess the approximate direction of the illumination used to capture the test image
机译:入射到3D表面纹理上的照明角度的变化会显着改变其外观,这意味着图像纹理会发生变化。这些纹理变化会在特征空间中产生类成员的位移,从而增加纹理分类器的失败率。为了避免这个问题,本文提出了一种基于模型的纹理识别系统,该系统对从不同距离和不同照明方向看到的纹理进行分类。该系统基于通过4源色光度学立体图获得的表面模型工作,该模型用于生成不同照明方向下的2D图像纹理。识别系统将共现矩阵与最近邻分类器结合在一起以进行特征提取。此外,这种识别使人们可以猜测用于捕获测试图像的照明的大致方向

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