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Embodied Narratives in Video Games: The Stories We Write as We Play

机译:电子游戏中的具体叙述:我们在玩游戏时写的故事

摘要

ABSTRACTThis article explores the nature of narrative in video games, and how it can be applied to the contemporary classroom to help teach literature and composition. Specifically, it is concerned with the idea of embodiment in video games. First proposed by theorist James Gee, embodiment is a word describing the phenomenon wherein a player inhabits the character that s/he plays. This article takes the idea of embodiment a step further, by introducing the idea of the embodied narrative, the idea that players do not only embody their characters, but those characters’ stories as well, and are composing unique, personal stories as they play. This article also explores the importance of narrative in teaching writing, as narrative and stories are fundamental to the ways in which we think and learn. It proposes that, because video games are a literary medium in which composition is actively taking place, they have the potential to be used in literature and composition classrooms alongside, or even in place of, more traditional methods of teaching. In addition, they can serve as an excellent way of integrating the study of narrative into the composition classroom.
机译:摘要本文探讨了电子游戏中叙事的本质,以及如何将其应用于当代课堂以帮助教授文学和写作。具体而言,它涉及视频游戏中的实施例的思想。理论家首先由理论家詹姆斯·吉(James Gee)提出,它是描述玩家居住在他/她扮演的角色中的现象的单词。本文通过引入体现叙事的思想,进一步体现了体现的思想,即玩家不仅要体现他们的角色,而且还要体现这些角色的故事,并在演奏时创作独特的个人故事。本文还探讨了叙事在写作教学中的重要性,因为叙事和故事是我们思考和学习方式的基础。它提出,由于电子游戏是一种积极进行作曲的文学媒介,因此它们有可能被用于文学和作文教室,甚至可以代替传统的教学方法。此外,它们可以作为将叙事研究整合到作文课堂中的绝佳方法。

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