首页> 外文OA文献 >Antecedents and Outcomes of the Flow Experience: An Empirical Study in the Context of Online Gaming
【2h】

Antecedents and Outcomes of the Flow Experience: An Empirical Study in the Context of Online Gaming

机译:流体验的前提和结果:在线游戏背景下的实证研究

摘要

This study uses flow theory and the technology acceptance model (TAM) to provide new insight into the impact of enjoyment, one important dimension of flow, on user satisfaction, user beliefs, and behavioral intention to use. In addition, based on the propositions that knowledge results in an increased ability for activity and that flow is an emotional state of activity, this paper adopts a process view of knowledge to examine the role of knowledge in predicting enjoyment. The foregoing concepts are represented in a nomological network of enjoyment. Associated hypotheses are tested by using questionnaire responses of 253 online game players.
机译:这项研究使用流程理论和技术接受模型(TAM)来提供新的见解,即享受的影响,流程的一个重要方面,对用户满意度,用户信念和行为使用意图的影响。此外,基于知识导致活动能力增强以及流动是活动的情感状态的假设,本文采用知识的过程视图来检验知识在预测享乐中的作用。前述概念以享乐的名词学网络表示。相关假设通过使用253位在线游戏玩家的问卷调查进行测试。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号