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User-Controlled Physics-Based Animation for Articulated Figures

机译:用户控制的基于关节的人物的基于物理的动画

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摘要

We present a physics based system for the guided animation of articulate figures. Based on an efficient forward dynamics simulator, we introduce a robust feedback control scheme and fast two-stage collision response algorithm. A user of our system provides kinematic trajectories for those degrees of freedom (DOFs) of the figure they want direct control over. The output motion is fully generated using forward dynamics. The specified motion trajectories are the input to control system which computes the forces and torques that should be exerted to achieve the desired motion. The dynamic controllers, designed based on the Model Reference Adaptive Control paradigm, continuously self-adjust for optimal performance in trajectory following. Moreover, the use is given a handle on the type and speed of reaction of the figure\u27s controlled DOFs to sudden changes in their desired motion. The overall goal of our system is to provide a platform for generating and studying realistic, user controlled motion at interactive rates. We require minimal user involvement in specifying non-intuitive parameters.
机译:我们提出了一种基于物理的系统,用于多关节人物的引导动画。基于高效的前向动力学模拟器,我们引入了鲁棒的反馈控制方案和快速的两阶段碰撞响应算法。我们系统的用户为其想要直接控制的图形的那些自由度(DOF)提供了运动轨迹。输出运动是使用正向动力学完全生成的。规定的运动轨迹是控制系统的输入,控制系统计算出为实现所需运动而应施加的力和转矩。基于模型参考自适应控制范例设计的动态控制器不断进行自我调整,以实现轨迹跟踪的最佳性能。此外,还可以控制人物控制的自由度对所需运动突然变化的反应的类型和速度。我们系统的总体目标是提供一个平台,以交互速率生成和研究逼真的,用户控制的运动。在指定非直观参数时,我们需要最少的用户参与。

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