The optimal structure in collaboration scripts for serious games has appeared to be a key success factor. Inthis study we compare a ‘high- structured’ and ‘low-structured’ version of a mastership game whereteachers-in-training discuss solutions on classroom dilemmas. We collected data on the differences inlearning effects and student appreciation. The most interesting result shows that reports delivered bystudents that played the low-structured version received significantly higher teacher grades when comparedto the high-structured version.
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