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Mobile Games for Learning: A Pattern-Based Approach

机译:学习手机游戏:一种基于模式的方法

摘要

The core concern of this thesis is the design of mobile games for learning. The conditions and requirements that are vital in order to make mobile games suitable andeffective for learning environments are investigated. The base for exploration is thepattern approach as an established form of templates that provide solutions for recurrent problems. Building on this acknowledged form of exchanging and re-using knowledge, patterns for game design are used to classify the many gameplay rules and mechanisms in existence. This research draws upon pattern descriptions to analyze learning game concepts and to abstract possible relationships between gameplay patterns and learning outcomes. The linkages that surface are the starting bases for a series of game design concepts and their implementations are subsequently evaluated with regard to learning outcomes. The findings and resulting knowledge from this research is made accessible by way of implications and recommendations for future design decisions.
机译:本文的核心关注点是用于学习的手机游戏的设计。研究了对于使手机游戏适合学习环境并且对学习环境有效至关重要的条件和要求。探索的基础是模式方法,它是模板的既定形式,可为重复出现的问题提供解决方案。在这种公认的知识交换和重用形式的基础上,游戏设计模式用于对现有的许多游戏规则和机制进行分类。这项研究利用模式描述来分析学习游戏概念,并抽象出游戏模式与学习结果之间的可能关系。表面的联系是一系列游戏设计概念的基础,随后针对学习成果对它们的实现进行了评估。通过对未来设计决策的影响和建议,可以获取本研究的发现和所得知识。

著录项

  • 作者

    Schmitz Birgit;

  • 作者单位
  • 年度 2014
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
  • 中图分类

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