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Developing scenario-based serious games for complex cognitive skills acquisition: Design, development and evaluation of the EMERGO platform

机译:开发基于场景的严肃游戏以获取复杂的认知技能:EMERGO平台的设计,开发和评估

摘要

Serious games are considered to provide powerful and attractive ways to acquire complex cognitive skills for education and training. But existing platforms for development of game-based e-learning often appear either not to be very user-friendly or too rigid or costly. This article addresses the design, development and evaluation of a generic platform for fast and flexible development and delivery of a wide variety of scenario-based games that enables complex cognitive skills acquisition. We present the requirements for the EMERGO platform and which common components it offers to cater for most of the needed functionalities within scenario-based games. We explain how users in various roles can use the platform to manage, develop, deliver and play a broad variety of scenario-based games. Evaluation data are presented to back up the claim that the platform indeed allows for faster, more user-friendly and less costly development and delivery of scenario-based games. Seven years after the platform has been launched, it until now has proven successful and still continues to evolve. We close off with some conclusions and needs for further development.
机译:严肃的游戏被认为提供了强大而有吸引力的方式来获得用于教育和培训的复杂认知技能。但是,用于开发基于游戏的电子学习的现有平台通常看起来不是非常用户友好,或者过于僵化或昂贵。本文介绍了通用平台的设计,开发和评估,该平台可快速,灵活地开发和交付各种基于场景的游戏,以实现复杂的认知技能的获得。我们提出了EMERGO平台的要求,以及它提供了哪些通用组件来满足基于场景的游戏中大多数所需的功能。我们将说明各种角色的用户如何使用该平台来管理,开发,交付和玩各种基于场景的游戏。提出评估数据来证明该平台确实允许更快,更用户友好且成本更低的基于场景的游戏开发和交付。该平台启动七年后,到目前为止,它已经证明是成功的,并且仍将继续发展。我们以一些结论和进一步发展的需求作为结尾。

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