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Content Validity of Game-based Assessment: Case study of a Serious Game for ICT managers in training

机译:基于游戏的评估的内容有效性:针对ICT管理人员进行培训的严肃游戏的案例研究

摘要

Serious games foster the acquisition of complex problem solving skills. Assessment of suchskills should be in line with instruction, and within a serious game environment its contentvalidity should equal face-to-face assessment. Research on assessment in serious gaming hasremained rather scarce. This article shows how assessment can be implemented in seriousgaming in a way that assures content validity. The core of our validation method entails mappinglearning activities (as contained in the game scenario) on performance indicators and outputs (asderived from formal attainment levels). We present how we have elaborated and applied themethod on an assessment game for ICT managers in secondary vocational education. Wedescribe the procedure and extent to which this assessement is content valid compared to face-tofaceassessment.
机译:严肃的游戏培养了复杂的问题解决能力。对此类技能的评估应与指导相一致,在严肃的游戏环境中,其内容有效性应与面对面评估相同。对严肃游戏中评估的研究仍然很少。本文介绍了如何在严肃游戏中以确保内容有效性的方式实施评估。我们验证方法的核心是将学习活动(包含在游戏场景中)映射到绩效指标和输出(从正式的成绩水平推导)。我们介绍了我们如何在中等职业教育中的ICT管理者评估游戏中阐述和应用该方法。我们描述了与面对面评估相比,该评估在内容上有效的程序和程度。

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