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Chaos game characterization of temporal precipitation variability: Application to regionalization

机译:时间降水变化的混沌博弈表征:在区域化中的应用

摘要

We present an application of the fractal >chaos game representation> method in climatology for characterizing temporal precipitation aggregation patterns. To this aim, we establish an analogy with linguistic analysis considering precipitation as a discrete variable (e.g. rain, no rain). Each weekly, or monthly, symbolic sequence of observed precipitation is then considered a >word> and the climatological time series observed at a particular gauge defines a >language.> The distribution of different words within the language characterizes the particular precipitation aggregation scheme. In this paper we show that the chaos game representation method provides a graphical representation (a fractal pattern, or fingerprint) of the distribution of words and also gives a quantitative characterization in terms of parameters such as the box-counting dimension and the entropy. We show that different climates exhibit characteristic patterns with different fractal exponents and entropies. As an illustrative application, the method is used for automatic regionalization of a set of gauges in the Iberian peninsula, showing that these new indices outperform standard averaged statistics (monthly means, etc.). © World Scientific Publishing Company.
机译:我们提出分形>混沌游戏表示>方法在气候学中表征时间降水聚集模式的应用。为此,我们建立了一个以语言分析为基础的类比,将降水作为离散变量(例如,降雨,没有降雨)。然后,将每周或每月观察到的降水的符号序列视为一个“单词”,并且在特定尺度上观察到的气候时间序列将定义一个“语言”。>语言中不同单词的分布是特定降水聚集方案的特征。在本文中,我们证明了混沌博弈表示方法提供了单词分布的图形表示(分形图案或指纹),并且还根据诸如计数盒维数和熵之类的参数给出了定量表征。我们表明,不同的气候表现出具有不同的分形指数和熵的特征模式。作为说明性应用,该方法用于在伊比利亚半岛对一组仪表进行自动分区,显示这些新指标优于标准平均统计数据(每月平均值等)。 ©世界科学出版公司。

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