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A boy named Sue: The semiotic dynamics of naming and identity

机译:一个名叫苏的男孩:命名和身份的符号学动态

摘要

One major lesson learned in the cognitive sciences is that even basic human cognitive capacities are extraordinarily complicated and elusive to mechanistic explanations. This is definitely the case for naming and identity. Nothing seems simpler than using a proper name to refer to a unique individual object in the world. But psychological research has shown that the criteria and mechanisms by which humans establish and use names are unclear and seemingly contradictory. Children only develop the necessary knowledge and skills after years of development and naming degenerates in unusual selective ways with strokes, schizophrenia, or Alzheimer disease. Here we present an operational model of social interaction patterns and cognitive functions to explain how naming can be achieved and acquired. We study the Grounded Naming Game as a particular example of a symbolic interaction that requires naming and present mechanisms that build up and use the semiotic networks necessary for performance in the game. We demonstrate in experiments with autonomous physical robots that the proposed dynamical systems indeed lead to the formation of an effective naming system and that the model hence explains how naming and identity can get socially constructed and shared by a population of embodied agents.
机译:在认知科学中吸取的一个主要教训是,即使人类的基本认知能力也极其复杂,难以理解机械学的解释。命名和身份肯定是这样。没有什么比使用专有名称来引用世界上唯一的单个对象更简单了。但是心理学研究表明,人类建立和使用名称的标准和机制尚不清楚,而且似乎矛盾。儿童只有经过多年的发展才能发展出必要的知识和技能,并且以中风,精神分裂症或阿尔茨海默氏病的异常选择性命名方式退化。在这里,我们介绍社交互动模式和认知功能的操作模型,以解释如何实现和获得命名。我们研究了“地面命名游戏”,作为象征性互动的一个特殊示例,该游戏需要命名并提供建立和使用游戏中必要的符号网络的机制。我们在自主物理机器人的实验中证明,所提出的动力学系统确实导致了有效的命名系统的形成,因此该模型解释了命名和身份如何可以被一群具体化的人进行社会建构和共享。

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