首页> 外文OA文献 >'Grant us eyes, grant us eyes! Plant eyes on our brains, to cleanse our beastly idiocy!': FromSoftware's Bloodborne, and the New Frontier of the Gothic
【2h】

'Grant us eyes, grant us eyes! Plant eyes on our brains, to cleanse our beastly idiocy!': FromSoftware's Bloodborne, and the New Frontier of the Gothic

机译:“让我们的眼睛,让我们的眼睛!将我们的眼睛放在我们的大脑上,以清洗您的野兽!”:FromSoftware Bloodborne和哥特式的新前沿

摘要

This article will consider the ways that Bloodborne (FromSoftware, 2015) plays on a broad range of Gothic themes and conventions, utilising unusual narrative techniques and gameplay mechanics which offer the player a means by which they might experience a Gothic narrative in ways that the traditional novel format does not allow for. It will argue that Bloodborne showcases the genre's potential new frontier: converting conventions into interesting new gameplay mechanics, and letting the player experience the genre through player-led narrative and agency.
机译:本文将探讨Bloodborne(FromSoftware,2015)在广泛的哥特式主题和惯例上的游戏方式,利用不寻常的叙事技巧和游戏机制,为玩家提供一种以传统方式体验哥特式叙事的方式新颖格式不允许。它将认为《血腥血腥》展示了游戏类型的潜在新领域:将惯例转换为有趣的新游戏玩法机制,并让玩家通过游戏者主导的叙述和代理来体验游戏类型。

著录项

  • 作者

    Langmead Oliver;

  • 作者单位
  • 年度 2017
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号