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What is the role of the film viewer? The effects of narrative comprehension and viewing task on gaze control in film

机译:电影观众的角色是什么?叙事理解和观看任务对电影注视控制的影响

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摘要

Film is ubiquitous, but the processes that guide viewers' attention while viewing film narratives are poorly understood. In fact, many film theorists and practitioners disagree on whether the film stimulus (bottom-up) or the viewer (top-down) is more important in determining how we watch movies. Reading research has shown a strong connection between eye movements and comprehension, and scene perception studies have shown strong effects of viewing tasks on eye movements, but such idiosyncratic top-down control of gaze in film would be anathema to the universal control mainstream filmmakers typically aim for. Thus, in two experiments we tested whether the eye movements and comprehension relationship similarly held in a classic film example, the famous opening scene of Orson Welles' Touch of Evil (Welles & Zugsmith, Touch of Evil, 1958). Comprehension differences were compared with more volitionally controlled task-based effects on eye movements. To investigate the effects of comprehension on eye movements during film viewing, we manipulated viewers' comprehension by starting participants at different points in a film, and then tracked their eyes. Overall, the manipulation created large differences in comprehension, but only produced modest differences in eye movements. To amplify top-down effects on eye movements, a task manipulation was designed to prioritize peripheral scene features: a map task. This task manipulation created large differences in eye movements when compared to participants freely viewing the clip for comprehension. Thus, to allow for strong, volitional top-down control of eye movements in film, task manipulations need to make features that are important to narrative comprehension irrelevant to the viewing task. The evidence provided by this experimental case study suggests that filmmakers' belief in their ability to create systematic gaze behavior across viewers is confirmed, but that this does not indicate universally similar comprehension of the film narrative.
机译:电影无处不在,但是在观看电影叙事时引导观众注意力的过程却知之甚少。实际上,许多电影理论家和从业者在决定我们观看电影的方式中,电影刺激(自下而上)还是观众(自上而下)是否更重要而意见不一致。阅读研究表明,眼动与理解之间有着密切的联系,场景感知研究表明,观看任务对眼动有很强的影响,但这种特异的自上而下的注视控制在电影中是主流电影制片人通常旨在实现的普遍控制。对于。因此,在两个实验中,我们测试了眼睛运动和理解关系是否在经典电影示例(奥森·威尔斯的《邪恶的触摸》(Welles&Zugsmith,《邪恶的触摸》,1958年))的开场中同样得到了体现。将理解差异与更自愿控制的基于任务的眼球运动效果进行了比较。为了研究在观看电影时理解对眼睛运动的影响,我们通过在影片的不同点开始参与者,然后跟踪他们的眼睛来操纵观众的理解。总体而言,这种操作在理解力上产生了很大的差异,但在眼动方面仅产生了适度的差异。为了放大自上而下对眼睛运动的影响,设计了一种任务处理方法来优先处理外围场景特征:地图任务。与参与者自由观看剪辑以进行理解相比,此任务操纵在眼睛运动方面产生了很大差异。因此,为了对电影中的眼睛运动进行强有力的,自上而下的自上而下的控制,任务操纵需要使对于叙事理解很重要的功能与观看任务无关。这个实验案例研究提供的证据表明,电影制片人相信他们能够在观众之间创造系统的注视行为的能力得到了证实,但这并不表明人们对电影叙事的理解普遍相似。

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