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Designing an Educational Music Game: What if Children Were Calling The Tune?

机译:设计教育性音乐游戏:如果孩子被叫作声,该怎么办?

摘要

This paper presents the design process of an educational digital music game that offers primary school children a first experience with music education. A fourphasedParticipatory Design (PD) trajectory was followed: exploratory interviews, Proxy Technology Assessment using the MemoLine instrument, codesign sessions and evaluation of the first demonstrator. This paper describes how PD principles can be used in obtaining design requirements for educational digital music games for children. The results highlight children’s desired game features for an educational music game. These include a clear feedback loop, a reward structure based on performance and persistence, chunking of learning content, an autonomous learning path, room for creativity and providing a'private' practice space while allowing public performance.
机译:本文介绍了一种教育性数字音乐游戏的设计过程,该游戏为小学生提供了音乐教育的初体验。遵循四个阶段的参与式设计(PD)轨迹:探索性访谈,使用MemoLine仪器进行的代理技术评估,代码签名会议以及对第一个演示者的评估。本文介绍了PD原理可如何用于获得儿童教育性数字音乐游戏的设计要求。结果突出显示了孩子们想要的具有教育意义的音乐游戏的游戏功能。这些包括清晰的反馈回路,基于绩效和持久性的奖励结构,学习内容的分块,自主学习路径,创造空间以及在允许公众表演的同时提供“私人”练习空间。

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