首页> 外文OA文献 >Competitie als game-element integreren in de BSO-klaspraktijk
【2h】

Competitie als game-element integreren in de BSO-klaspraktijk

机译:将竞争作为BSO课堂练习中的游戏元素进行整合

摘要

How games can be integrated in education is an important element in the research that focusses on the effectivity of educational games. This study investigates the effect of emphasizing competition in the classroom on students’ motivation, perception and performance. A quasi-experimental study with three conditions took place in the third and fourth year of vocational secondary education. Students in the first condition played with increasing score for mathematics as reward. In the second condition students received cinema tickets. In the third control condition no emphasize on competition was included. Results revealed no significant effect effect of condition on performance and perception, but did reveal a significant effect on intrinsic motivation. Furthermore we found an interaction effect between condition and students pre-game perceptions on their posttest score. Hence, the importance of students' perceptions about the usefulness and playfulness of the game is stressed.
机译:如何将游戏整合到教育中是研究集中于教育游戏有效性的重要因素。这项研究调查了强调课堂竞争对学生的动机,感知和表现的影响。在职业中等教育的第三年和第四年进行了具有三个条件的准实验研究。处于最佳状态的学生对数学的奖励越来越高。在第二种情况下,学生会收到电影票。在第三个控制条件中,不包括竞争。结果显示条件对表现和知觉没有显着影响,但确实对内在动机有显着影响。此外,我们发现条件和学​​生对赛前分数的测验得分之间存在交互作用。因此,强调了学生对游戏的有用性和趣味性的认识的重要性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号