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Dynamic Optimal Path Selection for 3D Triangulation with Multiple Cameras

机译:多摄像机3D三角剖分的动态最佳路径选择

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摘要

When a physical feature is observed by two or more cameras, its position in the 3D space can be easily recovered by means of triangulation. However, for such estimate to be reliable, accurate intrinsic and extrinsic calibration of the capturing devices must be available. Extrinsic parameters are usually the most problematic, especially when dealing with a large number of cameras. This is due to several factors, including the inability to observe the same reference object over the entire network and the sometimes unavoidable displacement of cameras over time. With this paper we propose a game-theoretical method that can be used to dynamically select the most reliable rigid motion between cameras observing the same feature point. To this end we only assume to have a (possibly incomplete) graph connecting cameras whose edges are labelled with extrinsic parameters obtained through pairwise calibration.
机译:当两个或多个摄像机观察到物理特征时,可以通过三角剖分轻松恢复其在3D空间中的位置。但是,为了使这种估计可靠,必须提供捕获设备的准确的内在和外在校准。外部参数通常是最成问题的,尤其是在处理大量摄像机时。这是由于多种因素造成的,包括无法在整个网络上观察相同的参考对象,以及有时随着时间的推移不可避免地会发生摄像机移位。通过本文,我们提出了一种博弈论方法,该方法可用于在观察相同特征点的摄像机之间动态选择最可靠的刚性运动。为此,我们仅假设有一个连接摄像机的图形(可能是不完整的),其边缘标记有通过成对校准获得的外部参数。

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