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Subjective evaluation of high-fidelity virtual environments for driving simulations

机译:高保真虚拟环境的主观评估,以进行驾驶模拟

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摘要

Virtual environments grant the ability to experiencereal-world scenarios, such as driving, in a virtual, safe andudreproducible context. However, in order to achieve their full potential the fidelity of the virtual environment must provide confidence that it replicates the perception of the real-world experience. The computational cost of simulating real world visuals accurately means that compromises to the fidelity of the visuals must be made. In this work a subjective evaluation of driving in a virtual environment at different quality settings is presented. Participants (n = 44) were driven around in the real world and in a purposely built representative virtual environment and the fidelity of the graphics and overall experience at low, medium and high visual settings were analysed. Low quality corresponds to the illumination in many current traditional simulators, medium to a higher quality using accurate shadows and reflections and high to the quality experienced in modern movies and simulations that require hours of computation. Results demonstrate that graphics quality affects the perceived fidelity of the visuals and the overall experience. When judging the overall experience, participants could tell the difference between the lower quality graphics and the rest but did not significantly discriminate between the medium and higher graphical settings. This indicates that future driving simulators should improve the quality, but once the equivalent of the presented medium quality is reached, they may not need to do so significantly.
机译:虚拟环境使您能够在虚拟,安全和可复制的环境中体验现实世界的场景,例如驾驶。但是,为了充分发挥其潜力,虚拟环境的保真度必须提供信心,使其能够复制对真实世界体验的感知。准确模拟真实世界视觉效果的计算成本意味着必须对视觉效果的逼真度做出折衷。在这项工作中,提出了在不同质量设置下在虚拟环境中驾驶的主观评估。参与者(n = 44)在真实世界中和有目的的代表性虚拟环境中四处奔走,并分析了图形的逼真度以及在低,中和高视觉环境下的总体体验。低质量对应于许多当前传统模拟器中的照明,中等到较高的质量(使用精确的阴影和反射),以及高品质的现代电影和模拟所需要的计算时间。结果表明,图形质量会影响视觉效果和整体体验的保真度。在评估整体体验时,参与者可以分辨出较低质量的图形与其余图形之间的区别,但没有明显地区分中等图形和较高图形的设置。这表明将来的驾驶模拟器应该提高质量,但是一旦达到了所介绍的中等质量,它们可能就不需要这样做了。

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