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Mixing tone mapping operators on the GPU by differential zone mapping based on psychophysical experiments

机译:通过基于心理物理实验的差分区域映射在GPU上混合色调映射运算符

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摘要

In this paper, we present a new technique for displaying High Dynamic Range (HDR) images on Low Dynamic Range (LDR) displays in an efficient way on the GPU. The described process has three stages. First, the input image is segmented into luminance zones. Second, the tone mapping operator (TMO) that performs better in each zone is automatically selected. Finally, the resulting tone mapping (TM) outputs for each zone are merged, generating the final LDR output image. To establish the TMO that performs better in each luminance zone we conducted a preliminary psychophysical experiment using a set of HDR images and six different TMOs. We validated our composite technique on several (new) HDR images and conducted a further psychophysical experiment, using an HDR display as the reference, that establishes the advantages of our hybrid three-stage approach over a traditional individual TMO. Finally, we present a GPU version, which is perceptually equal to the standard version but with much improved computational performance.
机译:在本文中,我们提出了一种在GPU上以有效方式在低动态范围(LDR)显示器上显示高动态范围(HDR)图像的新技术。所描述的过程包括三个阶段。首先,将输入图像分割为亮度区域。其次,自动选择在每个区域中表现更好的音调映射运算符(TMO)。最后,合并每个区域的最终色调映射(TM)输出,生成最终的LDR输出图像。为了建立在每个亮度区域表现更好的TMO,我们使用一组HDR图像和六个不同的TMO进行了初步的心理物理实验。我们在几张(新的)HDR图像上验证了我们的复合技术,并使用HDR显示器作为参考进行了进一步的心理物理实验,确立了我们的混合三阶段方法相对于传统个人TMO的优势。最后,我们介绍了一个GPU版本,该版本在感觉上与标准版本相同,但计算性能大大提高。

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