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Homo Faber and Animal Laborans met in Mission Control to Dream of Space: The Design of Experiences at NASA

机译:法伯人和动物工党人在“太空梦想控制”中相遇:NASA的体验设计

摘要

This practice-based PhD thesis offers a critical examination of the Design of Experiences through the exploration of two examples of my work; projects titled, the International Space Orchestra (2012-13) and Disaster Playground (2013-15). The written thesis is presented in addition to screenings of two feature-length films that both document and are the result of these two projects: the International Space Orchestra (2013) and Disaster Playground (2015). The written document includes an extended appendix, which details other works that have been made as part of their development. The examiners have been invited to screenings of the films at the British Film Institute in London ahead of their reading of the thesis and two DVDs of the films have been included alongside the written document. The thesis argues that the Design of Experiences is a practice and method that combines critical design, critical thinking and performance in the production of research and social actions in the context of the institution NASA. Focusing on these two examples of my work, and working with the ideas of political philosophers and other partners in crime, this thesis offers an interrogation of how the practice of the Design of Experiences can propose a social and political critique of the power structures in the American Space Programme. In 1957, political philosopher Hannah Arendt feared ‘human alienation’ following the launch of the first satellite, Sputnik. For her, engineers and scientists are only the makers of materials things. They are the Animal Laborans: ‘thoughtless creatures at the mercy of every gadget’ (Arendt, 1957, p.3). They need guidance and critical thinking. This can only be provided by politicians, which she referred to as Homo Faber. She differentiates two images of people at work: the Animal Laborans (how?) from the Homo Faber (why?). Using Arendt’s characterisation, this thesis explores how the practice and method of the Design of Experiences can support decision-making processes and render possible a performance of politics, a shift from Animal Laborans to Homo Faber in the context of the institution. Experimenting with public engagement mechanics, the two projects, International Space Orchestra and Disaster Playground, document how this shift from Animal Laborans to Homo Faber can be amplified by the Design of Experiences but also how it can offer critical reflection on scientists’ research and bring their work to public attention. While the International Space Orchestra proposes a mode of experiential space outreach inspired by Greek Tragedy, Disaster Playground unravels systems of operations and emergency procedures inside NASA. Exploring these two examples in terms of i) their development as a model of critical research practice, ii) their critical challenges to the hierarchy at NASA, and iii) their possibilities for public engagement; I investigate how the Design of Experiences works through embodied politics and public engagement mechanics, theatrical practices and existentialism. As such, I argue that the Design of Experiences is a political practice and method that provokes social action in the craft of space exploration.
机译:这个基于实践的博士学位论文通过探索我的两个工作实例,对体验设计进行了批判性研究。项目名为国际空间乐团(2012-13)和灾难游乐场(2013-15)。除了放映两部长篇电影外,还提供了书面论文,这两部电影既记录又是这两个项目的成果,分别是国际空间乐团(2013年)和灾难操场(2015年)。书面文档包括扩展的附录,其中详细介绍了作为其开发一部分而制作的其他作品。审查员在阅读论文之前,已被邀请在伦敦的英国电影学院放映电影,并在书面文件中附有两张DVD的DVD。本文认为,体验设计是一种实践和方法,在NASA机构的背景下,将批判性设计,批判性思维和绩效结合在一起,用于进行研究和社会行动。着眼于我的工作的这两个例子,并与政治哲学家和犯罪中的其他伙伴的思想一起工作,本论文提出了一种质疑,即“体验设计”的实践如何可以对社会中的权力结构提出社会和政治批判。美国太空计划。 1957年,政治哲学家汉娜·阿伦特(Hannah Arendt)担心第一枚人造卫星人造卫星发射后会发生“人类疏远”。对她来说,工程师和科学家只是物质事物的创造者。他们是动物劳动者:“在每一个小工具的摆布下都是沉思的动物”(Arendt,1957年,第3页)。他们需要指导和批判性思维。这只能由政客提供,她被称为Homo Faber。她将工作中的人的两个图像区分开来:“动物劳动者”(动物?)和“法伯人”(为什么)。本文利用Arendt的特征,探索“体验设计”的实践和方法如何支持决策过程,并使政治表演成为可能,在机构背景下从“动物工党”转向“法伯”。通过两个项目,即国际空间乐团和灾难操场,对公众参与机制进行了试验,证明了从动物劳动者向法伯人的转变如何通过“体验设计”得以扩大,同时又如何为科学家的研究提供批判性的思考并使其发挥作用。引起公众注意。国际空间乐团提出了一种受希腊悲剧启发的体验式太空拓展模式,而灾难游乐场则破坏了NASA内部的行动和应急程序系统。从以下两个方面探讨这两个例子:i)作为关键研究实践的模型的发展; ii)对NASA层次结构的重大挑战; iii)公众参与的可能性;我研究体验设计如何通过具体化的政治和公众参与机制,戏剧实践和存在主义运作。因此,我认为“体验设计”是一种政治实践和方法,在太空探索工艺中会引发社会行动。

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    Ben Hayoun Nelly;

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  • 年度 2017
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