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Pursuit and evasion games: semi-direct and cooperative control methods

机译:追逃游戏:半直接和合作控制方法

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摘要

Pursuit and evasion games have garnered much research attention since theclass of problems was first posed over a half century ago. With wide applicability toboth civilian and military problems, the study of pursuit and evasion games showedmuch early promise. Early work generally focused on analytical solutions to gamesinvolving a single pursuer and a single evader. These solutions generally assumed simple system dynamics to facilitate convergence to a solution. More recently, numericaltechniques have been utilized to solve more difficult problems. While many sophisticated numerical tools exist for standard optimization and optimal control problems,developing a more complete set of numerical tools for pursuit and evasion games isstill a developing topic of research.This thesis extends the current body of numeric solution tools in two ways.First, an existing approach that modifies sophisticated optimization tools to solvetwo player pursuer and evasion games is extended to incorporate a class of stateinequality constraints. Several classical problems are solved to illustrate the e?cacyof the new approach. Second, a new cooperation metric is introduced into the systemobjective function for multi-player pursuit and evasion games. This new cooperationmetric encourages multiple pursuers to surround and then proceed to capture anevader. Several examples are provided to demonstrate this new cooperation metric.
机译:自从半个多世纪以来首次提出这类问题以来,追踪和逃避游戏已引起了很多研究关注。由于对平民和军事问题都有广泛的应用,对追击和逃避游戏的研究显示了很大的前途。早期的工作通常集中于涉及单个追踪者和单个逃避者的游戏的分析解决方案。这些解决方案通常采用简单的系统动力学来促进收敛到解决方案。最近,数值技术已被用来解决更困难的问题。尽管存在许多用于标准优化和最优控制问题的复杂数值工具,但开发一套更完善的用于追赶和逃避游戏的数值工具仍然是研究的主题。本文从两个方面扩展了目前的数值解工具的范围。现有方法修改了复杂的优化工具以解决两个玩家追逐和逃避游戏,从而扩展了状态状态约束。解决了几个经典问题,以说明新方法的有效性。其次,将新的合作度量引入多目标追逃游戏的系统目标功能。这种新的合作方式鼓励多个追踪者围成一圈,然后抓获逃避者。提供了一些示例来演示此新的合作指标。

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  • 作者

    Parish III Allen S.;

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  • 年度 2009
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  • 原文格式 PDF
  • 正文语种 en_US
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