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Vehicular racing simulation: a MEL scripting approach

机译:车辆赛车模拟:MEL脚本编制方法

摘要

The purpose of this thesis is to develop an automated technique for controlling the animation of computer-generated cars for the application of motorsports, also known as car racing. The basic idea is similar to previous work simulating flocks of birds and schools of fish. This simulation system provides a behavior model for each car and driver in a group of cars that enables them to race on a track while avoiding collisions. The technique is implemented using a commercial software package, called MAYA, utilizing its scripting language and built-in dynamics engine. While not a complete real-world dynamic simulation, the cars exhibit realism in both racing behavior and in visual motion attributes. This system allows the animator to control the number of vehicles, their properties, and their general path using an interactive interface. The automated technique replaces manual animation of each individual car and expedites production for animation or live-action effects film that includes computer-generated racing cars.
机译:本文的目的是开发一种自动技术,用于控制计算机生成的汽车的动画,以用于赛车运动,也称为赛车。基本思想类似于先前的模拟鸟群和鱼群的工作。该仿真系统为一组汽车中的每辆汽车和驾驶员提供了一个行为模型,使他们能够在赛道上竞赛,同时避免碰撞。该技术使用称为MAYA的商业软件包来实现,并利用其脚本语言和内置的动态引擎来实现。这些汽车虽然不是完整的真实世界动态仿真,但它们在赛车行为和视觉运动属性方面都表现出真实感。该系统允许动画师使用交互式界面控制车辆的数量,其属性以及其一般路径。自动化技术取代了每辆汽车的手动动画,并加快了包括计算机生成的赛车在内的动画或真人效果电影的制作。

著录项

  • 作者

    Chan Hobart;

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  • 年度 2004
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  • 原文格式 PDF
  • 正文语种 en_US
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