The topic of the presented paper is a promising approach to achieve optimal Design of Experi- ment (DoE), i.e. spreading of points within a design domain, using a simulation of a discrete dynamical system of interacting particles within an n-dimensional design space. The system of mutually repelling particles represents a physical analogy of the Audze-Eglājs (AE) optimization criterion and its period- ical modification (PAE), respectively. The paper compares the performance of two approaches to im- plementation: a single-thread process using the JAVA language environment and a massively parallel solution employing the nVidia CUDA platform.
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